Goalkeeping Schedules: GaryGK 3.1 (for CM0304, 4.1.2)

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ThrassosSevvas
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GaryGK 3.1, for goalkeepers (CM03/04, 4.1.2)


Contents

1. The GaryGK 3.1 schedules
2. Testing and experimental results
3. Notes



1. The GaryGK 3.1 schedules

Here are the schedules I am suggesting...

Both schedules assume "Train on Match Day"-->off (not ticked), "Rest the day after the match"-->on (ticked)
You can find these two options under "Manager Options".


For teams that play on Sundays

GaryGK 3.1.1
Sunday Rest, Rest, Rest
Monday Agility_GK, Overloading Defensive, Training Match
Tuesday Handling, Crosses, 5-a-side_Large
Wednesday Set Pieces Attacking, Shot Stopping, 5-a-side_Large
Thursday Handling, Distribution, Sprints
Friday Handling, Overloading Defensive, 5-a-side_Large
Saturday Set Pieces Defensive, Overloading Defensive, Distribution

For teams that play on Saturdays

GaryGK 3.1.2
Sunday Agility_GK, Overloading Defensive, Training Match
Monday Handling, Crosses, 5-a-side_Large
Tuesday Set Pieces Attacking, Shot Stopping, 5-a-side_Large
Wednesday Handling, Distribution, Sprints
Thursday Handling, Overloading Defensive, 5-a-side_Large
Friday Set Pieces Defensive, Overloading Defensive, Distribution
Saturday Rest, Rest, Rest


2. Testing and experimental results

GaryGK 3.1.1 was tested on Panathinaikos (Training Facilities=15, Nikopolidis, Chalkias, Kotsolis), Olympiakos (Training Facilities=10, Eleftheropoulos, Katergiannakis, Bucek), and AEK (Training Facilities=10, Chiotis, Michailidis). The holiday game tests run from 27/6/03 to 4/5/02
Two coaches and two physios were assigned to the schedule.

Handling
04 players improved (05 points total), 00 players became worse (00 points total)
One on Ones
04 players improved (06 points total), 00 players became worse (00 points total)
Reflexes
04 players improved (07 points total), 00 players became worse (00 points total)

Decisions
06 players improved (09 points total), 00 players became worse (00 points total)
Influence
06 players improved (06 points total), 01 players became worse (01 points total)
Positioning
06 players improved (10 points total), 00 players became worse (00 points total)

Agility
06 players improved (11 points total), 01 players became worse (01 points total)
Balance
05 players improved (13 points total), 02 players became worse (02 points total)
Acceleration
00 players improved (00 points total), 00 players became worse (00 points total)
Jumping
00 players improved (00 points total), 00 players became worse (00 points total)
Stamina
00 players improved (00 points total), 00 players became worse (00 points total)
Strength
00 players improved (00 points total), 00 players became worse (00 points total)

Aerial Ability*
02 players improved (03 points total), 00 players became worse (00 points total)
Command of Area*
01 players improved (02 points total), 00 players became worse (00 points total)
Communication*
01 players improved (01 points total), 00 players became worse (00 points total)
Throwing*
03 players improved (04 points total), 00 players became worse (00 points total)
Kicking*
01 players improved (01 points total), 00 players became worse (00 points total)
Anticipation*
03 players improved (03 points total), 00 players became worse (00 points total)
Creativity*
01 players improved (01 points total), 00 players became worse (00 points total)
Off the Ball*
01 players improved (01 points total), 00 players became worse (00 points total)

GaryGK 3.1.2 was tested on Man Utd (Training Fac.=20, Barthez, Howard) and Bolton (Training Fac.=13, Jaaskelainen, Bon). The tests ran from 14/7/03 to 20/5/04.
Two coaches and two physios were assigned to the schedules. The results were similar.


3. Notes

-Attributes with asterisk (*) probably improve because of the increase of Current Ability, and are not directly linked to Training. But this is still debatable.
-These schedules were designed for "Rest the day after the match"-->On, because I wanted to combine them with the Outfield schedules (Gary 3.1, Garyatt 3.1, Garydef 3.1) that work better like this.
-Goalkeeping schedules do NOT have to be combined with specific outfield schedules at the same time.
-Don't be scared of the fact that the Goalkeeping bar goes over the dotted line. I haven't noticed any excessive injuries in any of the tests. Note that the "Overall" bar is below the line, which I believe to be more relevant for injuries.
-You are not going to have green arrows all the time. This is impossible (as it would lead the attributes to go above 20!!). Arrows are going to alternate, but in the long term the effect is going to be positive.
-You should always keep in mind that better Training Facilities offer better training results. They are worth investing
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