FML Version 1.1.2 - Update Announcement

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Tsakalaki
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Version 1.1.2 Update Announcement


26th February, 2009


We?re pleased to announce that the anticipated Version 1.1.2 Update is planned to be released on Tuesday 3rd March. There is likely to be an extended period of downtime planned that could see the game unavailable from 6am until 4pm (GMT) ? although we hope to have all gameworlds up and running before then.

We will confirm the exact timings before the beginning of next week.

TOP PICKS
Here are some of the changes that may well be of most interest to managers:

? v1.1.2 introduces the concept of a youth activity rating, which runs alongside the senior activity rating and is used for youth matches (as well as fitness processing for U21 players). This should be considered good news by our game's dedicated youth managers! The rating is based on and indeed only applies to youth games (ie those classified as U21 matches or younger). This means that a youth playing in a senior game would be subject to the effects of your senior activity rating, for instance.

? The original commercial skill boosts Daily Income at a rate of 2% per level. Because the new financial model (which splits Stadium and Daily Income) caps daily income at a maximum of 25% of its former value (£75,000 vs £300,000 - £300,000 is now your maximum Stadium Income), GameWorlds running under or switching to the new economic model (with Stadium Income) will see the boost the commercial skill provides quadrupled to 8% per level. This compensates for the fact that the daily income is quartered and ensures the same boost in actual cash in both economic models. Good news for all our Management skillset fans!

? There are also some particularly handy tweaks in v1.1. In Stadiums, the construction company selected on the 'Edit Details' dialog is now remembered from one session to the next, allowing a default to be set. Squad Happiness has been refined, especially in situations where players were formerly becoming upset despite the fact their teams were performing well. A memory issue that slightly slowed the game for a few users has been resolved, as has the scenario which saw player ages for regens, under some circumstances, increase by more than one year at the end of a season.



Full Changelist



Stadiums

- 3475 - Added some tooltips to the team stadium panel to make it a little clearer exactly what each hading etc means
- 3714 - Fixed a bug in which if a stadium had no capacity (because of expansion work in progress) fans would still turn up!
- 3732 - Fixed an issue whereby it was possible for stadium repair costs to be £0, the minimum cost for repairs is now £1
- 3816 - Fixed a bug in which it was possible to remove the pitch side adverts from the stadium
- 3820 - Fixed a typo on the stadium panel
- 3817 - Fixed an issue in which the time remaining on in-progress construction work would change depending on the construction company selected for future work
- 3869 - Fixed a bug in which infrastructure wouldn't process correctly in terms of wear and tear immediately after construction finished (often dropping much more condition than should have been the case.)
- Made a change so that the construction company selected on the 'Edit Details' dialog is now remembered from one session to the next allowing a default to be set
- Fixed an issue in which changing the construction company half way through an editing session wouldn't update any elements already changed
- Fixed an issue in which when changing from one construction company to another the fee would not be updated
- Fixed an issue in which the construction cost would not be rounded correctly in some cases
- Made a change to ensure that construction costs never take into account fees if you are using your own construction company (not applicable in the current release as it isn't possible to set a construction fee anyway.)
- Added a nifty little compass icon to the stadium panel so it is now clearer to see exactly which direction is North!
- Made a change to the way the default construction company is selected, so now, if the user has a Construction skill as good as, or better than the SI Construction Company it will default to the user
- Added some warning text on the confirmation dialog to tell the user if they would save money, time, or both by choosing a different construction company from the one selected.
- Highlighted some of the warnings in red when confirming changes to your stadium, this should make it clearer when changes are, for example, going to bring about a drop in overall capacity.
- Fixed an issue in which the financial projection code wasn't correctly simulating stadium construction (so it wouldn't work out correctly that stadium capacity was due to increase during the projection period.)
- Fixed a bug in which stadium construction could, under some circumstances, take a slightly different amount of time than originally indicated

Transfers

- automatic sell-on %s are now only ever taxes paid by the seller and are never paid to the previous club. This closes an exploit where clubs were able to collude and arrange for the automatic sell-on % to be paid to one of the colluding clubs. In the case where a explicitly agreed sell-on % exists, this is paid first, and then any automatic tax paid on the remaining profit.

Squad happiness

- Some teams who were performing well would still find their players were upset - for example even though a team may be ranked 5th in their FA their players could expect them to be 2nd and so complain. This has been tweaked now so only the most ambitious/disloyal/unprofessional players will still complain in this sort of situation
- Sometimes teams were lower than they should be through no fault of their own. For example one of the best sides in the FA could outside of the top league. In this situation it doesn't make sense for players to get upset that they are not in the top 10 in the FA because it isn't possible given their current division. A change has been made here to ensure players have realistic expectations as to their FA ranking based not only on the quality of their side relative to the other teams but also based on the competition they are currently in.

Moderation

- Fixed an issue in which a user couldn't be given another red card until his current one expired completely, leading to a situation in which mods had to rescind a red to issue another one.
- 3800 - Added a popup which contains up to 25 lines of chat text in a format which can be copied to the clipboard.

Insurance

- Fix for injury insurance non-payout. Never trust an insurance company.

News

- 3765 - News item informs user that players contracts are about to expire although they are not.
- 3746 - Unreadable text appears in news item.
- 3794 - Fixed a bug that was causing additional ban lengths for disciplinary committee meetings to be twice as long as they should be
- Fixed a bug that would cause some teams to be described as the 'reigning champions' (referring to the gameworld champion) when in fact, they were not

Skills

- Fixed a bug which was causing the Commercial Skill to be ignored when calculating a team?s financial projection. NOTE : The Commercial skill was still taking effect when calculating daily income.
- User unlocks all hat trick achievements after player scores clubs first hat trick
- Fixed a bug in which when using the skill planner the times to learn higher levels of the skill you were currently learning would be wrong.
- Made a change to the Commercial skill to ensure that when the handover takes place in a world to the new economic model (with stadium income) the boost the Commercial skill provides is quadrupled - to compensate for the fact that the daily income is quartered. This ensures the same boost in actual cash in both economic models.

Activity rating

- Introduced the concept of a youth activity rating which runs alongside the senior activity rating and is used for youth matches (as well as fitness processing for U21 players)

User Interface

- 3718 - Fixed an issue in which if the game world champion was on your contact list their crown would not show up

Awards

- Fixed issue where the start and end date/times were being displayed incorrectly on the GOTW award profiles

Quick Play

- added some red warning text when entering a Quick Play competition to indicate to the user what this means in terms of matches being played automatically.
- set a limit of a maximum of 10 matches to be played by a single club in a Quick Play competition. NB this applies to newly created competitions only.
- prevented starting a Quick Play competition if fewer than 75% of the entered clubs are signed-in to the game.

Misc

- 3786 - Fixed an issue in which it was possible for Natural Fitness to increase for goalkeepers
- Fixed an issue that would cause the memory used by FML to creep up slowly as you browsed around screens, which would eventually slow the game down
- Fixed a bug which was causing player ages for regens to, under some circumstances, increase by more than one year at the end of a season

Cache Management

- when user signs out, then manage the cache once (prune the cache folder, if necessary)
- when the user changes cache settings, do the same
- made the cache pruning more aggressive due to the way some people play the game (monster sessions which cause them to exceed the limit)
--------------------------------------------------------

Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
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Tsakalaki
Asst Researcher ΠΑΟΚ - Story Teller
Asst Researcher ΠΑΟΚ - Story Teller
Posts: 48757
Joined: Sun Nov 30, 2003 12:00 am
Football Manager της ομάδας: Tottenham
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facebook προφίλ: antonis.tsakaleas
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Status: I've never been clever, 'cause need it never
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On Tuesday 3rd March 2009 between 8* am and 6* pm all gameworlds will be unavailable whilst scheduled work is carried out to update FML to version 1.1.2. Sorry for any inconvenience.




* Ώρες Ελλάδος
--------------------------------------------------------

Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
Spoiler: show
RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

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mastoras_3
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Ανοιξε!! :D :D
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