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Tsakalaki
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Football Manager της ομάδας: Tottenham
Αγαπημένη Ομάδα: Dynamo Podilatou
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Re: v 1.3 Update: Γενική συζήτηση

Wed Oct 07, 2009 9:45 pm

Οι αλλαγές*



*Μιλάμε για τρελό "σεντόνι" στα Αγλικά αλλα το βάζω για να πάρω σελίδα
Spoiler: show
New Features

- Match engine updated to the latest version available
- Implemented Match Plans
- Added the concept of non-human teams - these sides will always accept match challenges and so are the ideal opportunity to test out new strategies or get practice before big matches. There are plenty of sides available of different qualities and styles allowing a broad range of tactical options to be tried and tested. Who will be the first to beat the mighty Buckton Titans?

Important change

- Adjusted wage demands to more closely reflect player reputation and attributes. As a result you may find some players wage demands increase whilst others ask for less.

Achievements

- Made a small change to the status of some achievements so some minor achievements will no longer be sent to friends when unlocked

Awards

- Manager award invites now sent out

Finances

- Doubled the rate of decrease of the dreaded early sale tax to 10% per day up from 5%.
- Financial projection system now takes into account a rising overdraft limit rather than base the projection and any veto on the current overdraft limit. This assumes that during the course of the projection, the overdraft is not exceeded. (fixed bug 4322 - Youth auto extend has been vetoed by the bank despite the club having the finances to complete the deal)
- Finance graph does not re-scale to show the user correct balance. [added some padding to the y axis if the graph goes right to the limit, so it shows an additional point at the top or bottom]

Football Associations and unofficial competitions

- Competitions can now decide if they support match plans or not. By default, any in-progress competition that is a) not Quick Play and b) has an offline match percentage of more than 25% will allow match plans whereas others won't. However, this can be changed before the competition is next run as part of the usual competition editing process.
- Don't allow hidden FA ranking points to decay during the off-season as this has the knock-on effect of causing club reputation to fall too, which isn't right.
- FA competitions can now be started during pre-season, so play-offs or whatever else can be run by orgs. In the same way that competitions run during the season must fit within the season, pre-season competitions must fit within the pre-season. Note: orgs should take care not to "trap" users in FAs during pre-season; users cannot leave an FA while in an FA competition.
- Fixed issue where new users were being automatically placed in the AIFA.
- FA competitions can now be run multiple times within a single season if required.
- Made 'Show Details' check box on the competition stage page into a more consistent 'Show Details' or 'Hide Details' button.
- On the World -> Competitions page, changed 'Not Started' tab to 'Available' and made this only list competitions that are not yet full.
- Prevented managers from being able to join the AIFA.
- Rephrased competition 'AI Rights' to 'Offline Playing Rights' to distinguish this system from the newly introduced AI Clubs. In addition, instead of an 'AI Date' each match now has a 'Deadline'.
- Semi finals and finals played on neutral grounds in FA knockout competitions are now played at the venue of one of the FA member teams (but not either of the participants). Only stadiums that are well kept or pristine are considered, and higher capacity stadiums are generally favoured over lower capacity stadiums although a healthy dose of chance is thrown in so that the stadiums vary from match to match and competition to competition.
- Transferred ownership of all federations to the SI user rather than whichever super admin account that was used to create them
- 2576 - Incorrect error message displayed on the 'Prize Money' section of Create a Competition mode.
- 3112 - The competition 'Auto Start' confirmation pop up message has inconsistent functionality (the confirmation button was enabled even if the auto start setting had not been changed)
- 4276 - Made a change so that the user will now no longer receive disciplinary committee news items for competitions which the manager is not involved in - this could happen if the user signed the player after the red card but before the disciplinary hearing
- 4278 - User penalised for high AI% in a competition despite playing below the percentage penalty (only occurred for the users in the last match played in the competition)
- 4369 - The 'Final' of a cup competition is not displayed on the competition results page

Manager

- Changed starting activity rating for teams to 5* from 3*
- Allowed users to create up to 7 squads for their club, instead of 5
- 91 - Do not allow duplicate team squads.
- 4329 - Fixed a bug in which it was possible for a new user to have a low activity rating

Matches and match day

- Added 'Automatic' tactical duty, which is available for the full back, wing back and wide midfielder roles. By setting a player to this duty he will automatically switch between Defend, Support and Attack according to the match strategy. This is a more elegant way than previously by allowing the user explicit control over this functionality rather than the user potentially choosing D, S or A for one of these players and seeing the system change this automatically without the user's consent.
- Added new Trequartista role to the tactics system
- Added the following new formations to the defaults: 3-6-1, 4-2-3-1 Deep, 4-6-0
- Added support for new 'Wide Play' tactical player instructions that are newly introduced by the FM10 match engine allowing the user to specify 'Hug Touchline', 'Cut Inside' and 'Move Into Channels' instructions. These are set automatically where deemed appropriate by the new tactical system, but as with all other instructions, can be overridden as part of a player's 'Advanced Instructions' page. - Added two more touchline instructions: Play Even Safer (available only in conjunction with Contain match strategy), Take More Risks (available only in conjunction with Overload match strategy). Both adjust forward runs, dribbling and through ball settings to further fine tune these strategies.
- Added a number of additional touchline instructions to further expand the manager's virtual toolkit.
- Added 'Anchor Man' role to the tactical system, and tweaked the settings for the Defensive Midfielder role to be slightly more progressive than before, to reflect the new AM being very much the water carrier of the team.
- Added the ability to filter match clips by goal description.
- Added some preset touchline instructions to the shortcuts menu; these mirror the attacking/defensive styles available in match plans and allow these groups to be used manually too.
- Added attendance to the match report news items.
- Added a 'None' option if you don't want to assign a match plan to a particular squad.
- Enhanced tactics creator to display the role and duty descriptions when selecting these elements of the tactics so it's possible to make a more informed choice at an earlier stage.
- Fixed colour of goals in the match title bar
- Fixed lost highlighting of key player attributes on tactics pages
- For the Central Midfielder/Support role, lowered Long Shots instruction to 'Sometimes' from 'Often'
- Fixed glitch in formation panel where offside flag on the left clashed with the left back position and overwrote the duty icon
- Fixed glitch on tactics pitch where passing focus arrows overlaid the player shirts, rather than were drawn between the pitch and the players.
- Fixed crash on tactics create dialog
- Fixed bug where sometimes the formation name could contain funny characters when creating a new squad.
- Fixed graphical corruption on team instructions screen when players are moved on the pitch.
- If you force a game to start against an online opponent, if you are ready to kick off and your opponent doesn't go to the match page within 2 minutes then switch them to automatic mode; that is, auto submit their team, activate their match plan (if they have one), don't stop for timeouts and let the active user control the match speed etc. If the absent opponent goes to the match page, then they resume control as normal (if they browse off again, the system does *not* revert to automatic mode). This is intended to catch situations where someone leaves themselves online and isn't paying attention or is away from their computer and can cause matches against them to be slow and tedious affairs.
- Made the match report panel more intelligently remember its scrollbar position when the user is viewing it while the match is in-progress.
- Made a change to prevent loading of old (pre FM10 version) matches, now that we are upgrading to the latest FM10 match engine.
- Made some slight changes to the tactics creator UI; renamed 'Adjustments' to 'Playing Style' and moved the match strategy to the final step and renamed it as 'Starting Strategy'. The intention is to more clearly differentiate between the more static elements of a tactic (playing style, philosophy etc) and the more dynamic ones (match strategy).
- Made sure AI team preferred tactical traits match the phrases used in the tactics creator
- Made the Defensive Winger role also available in the M L/R and F L/R slots.
- Made a change relating to the above so that a user doesn't show up inside the match chat area until they actually go to the match page, thus indicating to the other user whether they are actually intending to participate in the match or not.
- Move goalkeeper up slightly on 2D vertical formation screen so that their name is not cut off on the line ups screen in a match.
- Match sounds stop when they have been turned off in preferences. The user does not need to logout and back in to stop the sound.
- On match highlights page, show the panel that lists match events to the right of the pitch for past matches instead of having two white gaps on either side.
- On team instructions on the tactic page, highlight the pitch in green to be consistent with the new player highlighting graphics
- Renamed hint text for match deadline icons to say things like 'Match Deadline Soon' rather than 'Match Resolution Date Soon'
- Reduced 'Through Balls' setting for Ball-Winning Midfielders by one position (i.e. 'Often' becomes 'Sometimes' and 'Sometimes' becomes 'Rarely')
- Renamed 'Free Role' instruction to 'Roam From Position' which more accurately describes what it actually does
- Rewrote the philosophy descriptions for the tactics system
- Renamed 'Forward Runs' advanced player instruction to 'Run From Deep' as this better describes what it does and should go some way towards clearing up the confusion of Advanced Forward (and similar) roles having this instruction set to 'Rarely'. (sidesteps bug 4349 - Advanced Forward has forward runs set to rarely)
- Removed tempo animation. Nobody likes it, it does more harm than good :) (cue, hundreds of people petitioning for its return)
- Slightly reduced the number of injuries from 'sticking' after a match
- Tweaked the passing directness settings that the tactics creator specifies based on match strategy, passing adjustment and the get ball forward/retain possession touchline instructions.
- Tweaked 'Look For Overlap' touchline instruction, ensuring wide men (M, AM, F L/R) are set to hold up the ball (to give the full backs the chance to get forward). In addition, if there are no wide men then set the centre left/right central midfielder to hold up the ball instead.
- Tactics creator no longer sets long shots to anything other than 'Never' for the Sweeper Keeper role
- Tweaked tactics creator settings for wide play player instructions, and improved the Exploit The Flanks, Exploit The Middle, Clear Ball To Flanks, Pump Ball Into Box and Look For Overlap touchline instructions to make more sensible changes to the wide play (and other) instructions.
- Tweaked tempo and width settings as set by the tactics creator for different match strategies, so that there is still room for the player wider/narrower touchline instructions to have a further effect even under the most extreme match strategies (contain and overload)
- The tactics creator now sets some sensible defaults for attacking free-kicks and corners, ensuring all Defend duty players stay back, all Support duty players stay back if needed and all Attack duty players go forward. As with all the instructions, the user can override any of these automatic settings.
- Tactics creator now sets up sensible values for both defensive and attacking free kicks and corners, and throw-ins in dangerous areas. Also made the Inside Forward role available to the Attacking Midfield position and further tweaked the wide play (move into channels) options set by the tactics creator.
- When clicking on a player in the "PKD" column to pick him, use the red, orange, yellow and green circles to indicate the player's strength in each of the vacant positions in the tactics
- Wired up the new D/S/A tactic duty graphics to the formation panel.
- Wired up new highlighted player graphics on the tactics page (used to indicate which is the currently selected player)
- Where if you swapped a player with a playmaker role (advanced, deep-lying etc) with another player on the pitch, then the tactics creator wouldn't change the default playmaker to be the new player in the playmaker role.
- grouped related touchline instructions and added headings for each group, such as 'Control Passing', 'Control Space' etc. so it's a bit more user-friendly.
- 228 - Player condition drops to -2 during a match
- 1652 - player ratings are cut off when player has a 10 rating (match stats panel)
- 1926 - It is possible for the same player to be playing for both teams in a match.
- 3270 - The highest rated clip in the GW is no longer present in the game after only a few days.
- 4211 - User can re-arrange tabs in the sidebar during a match which are then displayed incorrectly.
- 4228 - When attempting to view a previous match highlight via the events list the user will encounter a 'Unable To View Clip' error
- 4230 - Match alert shows the goal minute +1
- 4243 - Players being sent off after receiving one yellow card (from the Graham Poll school of refereeing, obviously)
- 4265 - Emergency timeouts speed up/down depending on match speed.
- 4315 - If the user is viewing another page when their match finishes the user is removed from the match immediately. [this change ensures that no users automatically leave a match within the first 60s of it having finished]
- 4352 - User does not receive an emergency timeout despite players being forced off injured.

Moderation

- Activity to be accessible for all Moderators even if hidden by the user.
- Where muted users have no idea that they have been muted (#4258). The user is now informed that they are muted in all chat rooms and is informed when their mute expires.
- 4240 - Unmute User option not present on moderate user menu when accessed by Moderate button.
- 4254 - Super Admins can now see user's skills.
- 4288 - Support mods cash instalments are not being shown in clubs 28 day projections
- 4386 - When attempting to set a users mod rights to 'Custom' the 'Preset Acces Level' switches straight back to what it was previously

Morale

- Fixed a bug in morale processing following transfers which could lead to some players being incorrectly excluded from processing
- 3845 - Made a tweak to the parameters for the 'Concerned that the club's training facilities do not cater for such a large squad' morale issue - players should now not expect to move up the pecking order quite as much as before.
- 3998 - Made a change to the way player relationship processing works so that players should recover from issues like 'unhappy at the sale of x' more quickly
- 4205 - Fixed an issue in the 'Wants a new challenge' morale news item in which an ambitious player would sometimes say he wanted to move to a bigger club even if he was already at a big club.

News & mail

- Added Unread item to Filter Drop-down list for News Items.
- Fixed a server error sending a mail to invalid recipients (now tells you that the recipients list isn't valid)
- 414 - When sorting news items by type they are not sorted alphabetically
- 4175 - Double line spacing in coach news item.
- 4176 - News item describes the user as 'one of the worlds top coaches' instead of 'gameworlds top coaches'.
- 4238 - Incorrect news item when adding auto-reject to transfer listing
- 4249 - Contradiction in suspension in news item.

Records

-4285; highest transfer fee received record was showing players who were released

Players - Transfers, wages and auctions

- A player's auto extend expected wage may now drop by up to 20% when he is over 30, if his basic wage demand has fallen below his currently contracted wage.
- Further reduced signing-on fees for players when they hit 30; 30 - 8x, 31 = 6x, 32 - 4x, 33 - 2x, 34 - 0x.
- It now shows your current wage auction bid in the Transfers -> Buying Players section of your club, and also shows your current wage auction bid for your end of contract wage auctions on your squad page, under the 'Contract' view.
- It's now possible to lower a wage auction bid down to a minimum of whatever the auction starting bid amount is. Since these bids are sealed and bid changes like this aren't reported in news items then it cannot affect the auction but does provide flexibility for managers to juggle their bids more easily. For example, they could reduce a bid on someone they're no longer as keen down in order to free up their projection to bid on someone new who might have become a higher priority.
- Priority is now given to the owning club in the event of a wage auction ending on equal bids. For free agents, the first bidder gets priority.
- Slight tweak to expected wages for older players; drop by up to 5% @ 30, 10% @ 31,15% @ 32, 20% @ 33, 25% @34
- Signing on fees have now been reduced to 7.5 x wage for a 31 year old, 5.0 x wage for a 32 year old, 2.5 x wage for a 33 year old, and zero for a 34 year old or over. Any player aged 30 or below is still subject to a signing-on fee of 10 x wage.
- When changing a wage auction bid where it talked about "One other club" or "Two other clubs" having made bids, even though one of them was the club changing their bid.
- When a youth player no longer becomes eligible for a protected contract, then set him to 'Auto Rebid' on his expected wage rather than leave him to potential leave when his contract expires if his owner isn't paying attention.
- Where if the "second highest bidder" in a wage auction actually bid the same amount as the winner then the winner paid ?£1 too much.
- 3052 - Contract Length details should not be visible in sealed wage auctions (on bid details panel from within player page, unless it's your own bid you have made)
- 3300 - When a trial signing is made permanent the transfer is not show in the 'Transfer In' page
- 4202 - Fixed a bug in which the preferred foot column on the player list could sometimes differ from what is displayed on the player panel itself
- 4208 - Players 'Make Bid' option is greyed out preventing any bids being made
- 4234 - Once instant buy has been selected it is impossible to deselect
- 4262 - One user is able to alter the transfer fee for a player whilst the other user is in the process of accepting the original bid. (Sneaky!)
- 4267 - User cannot pull out of a transfer deal after the players manager attempts to negotiate the deal
- 4303 - Fixed a bug in which it was possible for a player who was already leaving the club at the end of his contract due to retirement, to announce he was planning to leave anyway due to some other reason

Players - Reputation and progression

- Changed the arrow graphic for minor attribute improvements for players so it is now more distinct from the horizontal 'no change' graphic, and so more in line with the minor drop graphic.
- Fixed a bug in which, under the extremely rare circumstance that a player saw no progression changes in a 28 day period, their progression arrows would not be updated correctly.
- Fixed a bug which was causing wage demands to be processed incorrectly for some players
- Made some improvements to the way player reputation processing works for free agents which should ensure that player wage changes are handled better in future
- Made some improvements to the player regeneration code so the game should now keep the number of players in the world better balanced
- Made a change to the way progression is displayed to the user, so now you only see progression which has occurred at your club. This means that when signing a player you will no longer see their previous progression.
- Made a small change to the post match reputation processing to allow larger reputation changes for players who have very low reputations to start with
- Remove players from shortlists when users are deactivated, or when players retire
- 4264 - Removed the Progression screen from the player page for players not contracted to the user's club
- 4308 - Fixed a bug in which the 'Last 4 Weeks' and 'Full Career' progression graphs wouldn't always show the same value for the same time

Records

- Fixed a bug on the records page where it would list the same player multiple times (for each contract extension) in the top 25 highest wage earners, when his wage didn't even change

Re-gens

- Made a small tweak to the way nationalities are chosen for players which should ensure slightly more variety at the top end
- Made an improvement to the way regens are created over time. Now, a big chunk of players will be generated at the start of a new season (when player ageing kicks in) as this is when most people will be aiming to replenish their youth teams. The amount of players generated will then tail off however importantly there will now always be at least some new players being generated throughout the season.

Skills

- Made an improvement to the way total skill points are calculated for users which should have the knock-on effect of eliminating a bug in which some users would not get skill boosts correctly
- Slight tidy-up of the message telling the user they aren't currently learning a skill, and if they want to learn one to drag a skill to the learning panel.
- 4363 - Fixed a bug in which selecting the 'Fast Learner' starting skill type would incorrectly give the user the now disabled 'Meticulous Mind' skill rather than 'Structural Engineer'

Stadiums

Important Note; in the current release, stadium atmosphere is cosmetic only and has no effect on the performance of players in a match, though we hope to add this feature in future.

- Added code to better deal with users changing a stand and then changing it back
- Added some extra text to the stadium construction dialog and news items to handle renaming stands (usually by demolishing a stand and building a new one)
- Disabled bank vetoing of stadium repairs
- Fixed a bug on the stadium construction dialog in which the game would sometimes warn you that you were 'demolishing' an empty block
- Fixed a bug in which the confirmation dialog for stadium changes would show the incorrect stadium income amounts when displaying the difference between the current stadium income and the income generated following the stadium changes
- Made a change to the stadium atmosphere calculation so that a stadium with a large stand with unused blocks will now get an atmosphere hit. The way this works is that the actual size of the stadium is now taken into account when calculating atmosphere as well as the number of fans and empty seats - a larger stadium dissipating the atmosphere unless packed out.
- 3828 - Fixed an issue in which if the user resized columns on the stadium panel the changes would be reset when the user returned to the panel after navigating away
- 4169, 4253 - Fixed a bug in which skill information wouldn't be updated correctly for stadium construction calculations until the user signed out and back in, meaning the panel would not update to reflect shorter construction time or lower costs if the user learned the associated skills in the same session.
- 4181 - Fixed a bug in which supporters could complain that there weren't enough seats when in fact the seats they needed were under construction - this would lead to them claiming 'Unknown Fan Type are taking them all'
- 4319 - Tidied up some stadium feedback text so that it is no longer cut-off

User Interface

- Added manager 'Status' column to the player lists, so that when searching for players you can also filter on players whose manager is online
- Added an 'Edit Squad Settings...' button to the squad sub-tabs allowing direct access to the preferences for this squad. While this doesn't mean much now, this will allow more intuitive assignment of match plans to squads. Also continued work under-the-hood for match plans themselves.
- Added new circular colour picker to allow greater choice of team colours..
- Added three new items to the pending items panel on the user home page; online opponents, offline opponents and match challenges. Clicking on these brings up a subset of the main Opponents/Challenges menu and provides another route to making/responding to challenges via your homepage.
- Do not disturb now also blocks challenges for matches soon to resolve. This change makes sense in the context of DND time no longer counting towards offline playing rights. i.e. users are free to go on DND, get the full benefit of not being disturbed, but sacrifice potential offline rights.
- Don't switch to 'Away' status so quickly; upped the time period to 5 minutes from 1 minute.
- Do not disturb mode works both ways now; if you are on DND then if you've blocked friendly match challenges then you can't issue them either, likewise if you've blocked competition match challenges you can't issue those (although you can still force the start of a match where the offline playing rights have been awarded)
- Emoticons are now inserted at the cursor position rather than at the end of the line.
- Enhanced the opponent finder so that it can also be used to find an AI opponent, by asking the user the range of levels of team they want to play against and to select any strengths or weaknesses in the opponent that they want to play against.
- Fixed a bug where dragging a dialog caused a numeric text box inside it to constantly switch between having focus and not having focus
- Fixed incorrect appearance of the simple/extended records button on the competition page and renamed to 'Show Extended Records' and 'Hide Extended Records' to be consistent. Also applied this latter change to the team and federation pages.
- Fixed (yes, again, really this time though) the issue where an auto resolved match failed to be removed from the opponents menu after it finished
- Fixed windows paste function so that it replaces CR/LF with a single new-line meaning pasting something in from notepad will not create unnecessary blank lines.
- Fixed minor resizing glitch in add/remove buttons on the filter popups. The space allocated wasn't large enough for the button graphic.
- Fixed desktop alerts just queueing up and not automatically disappearing after a while like the normal alerts popup does
- Further re-organisation of the preferences popup so that the 'Squads' tab now contains a sub-tab for each created squad. This allows more detailed information to be entered and associated with each squad since each now has its own space - for example soon the user will be able to specify the default home, away and neutral "Match Plans" as part of that forthcoming feature.
- Improved the context menu for competitions; this is the menu that appears when you click on the little arrow to the right edge of a competition title bar area. This change improves the ordering of the related competitions listed in the menu, so that the top divisions are at the top, and the competitions are also grouped by classification (senior, u21 etc).
- If you hover over a user status icon it now tells you which incoming manager activity they have blocked; e.g. it might say "Blocking Competition Matches", or "Blocking Private Chats and Friendly Matches", etc.
- Improved the context menu (the little arrow towards the right end of the title bar) so that it includes useful options like club links for users and players, user links for clubs, and FA links for competitions and votes. Also added hint text to this button to tell the user what it is there for.
- Made sorting of Status column on the main user list panel consistent with the user list in a chat room
- Opponents menu on menu bar, and in pending items panel, now splits into sub menus when the user has fixtures to be played in more than one competition.
- Optimized speed of team fixtures/results panel
- Page back and next buttons show the page title in their hint text rather than generic "Move forward" and "Move backward" text
- Replaced 'lightbulb' icon with the FML logo in the various popups
- Removed unnecessary scrollbar from ai manager profile panel, and fixed incorrect styleset on ai manager and team description panels which meant the text appeared larger than elsewhere.
- Renamed 'Manager Description' to 'Description' on AI manager profile, as the context already makes it clear that it is a manager being described- Time spent in 'Away' status no longer counts towards time for the purpose of awarding offline playing rights to matches. In addition, challenges received when in Away status are not taken into consideration when awarding offline playing rights either.
- Slight tweak to the opponent finder in that when choosing a competition opponent, proritize matches that are scheduled to auto resolve the soonest. Note that FA opponents are still prioritised before non-FA opponents, but in the case of multiple FA opponents, resolution date is used to determine priority.
- Sorted squad tabs on team page and entries in club menu by classification and then name, so that as youth squads are added they don't appear in the wrong order and annoy those with a finely-balanced sense of order.
- Slight re-organisation of preferences popup, moved Statement to its own tab, moved and renamed Hide Sign-In Information to Settings->Other, beneath the 'Auto Sign-In To Game' option.
- Tweaked position of right facing arrows in a menu that point to sub menus, by moving the left by a couple of pixels
- Tweaked colour of sub headings in friends updates panel and news item summaries
- Tweaked text colour of sub headings on friends updates panel and news item summary panels
- The please wait animation displayed on popups is now using the one shown to the top right of the page when waiting for the server
- Tidied up club biography page; divided into two separate vertically orientated panels with biography on the left and supporters information on the right and ensured it is aesthetically consistent with other similar pages. Also as an experiment, allowed users to view the supporter information for clubs other than their own.
- The time a manager spends on Do Not Disturb now no longer counts towards time spent online for the purpose of awarding offline playing rights for matches.
- Where moving friends between groups caused their name to be replaced with an obscure number.
- 134 - Emoticons not being displayed if ) is not the last character typed
- 1215 - Sorted out chat room page for users with very wide profile images.
- 2148 - Line of text is cut off in withdraw challenge pop up box.
- 2376 - Disabled buttons now no longer have underline or mouseover styles applied
- 2535 - Fixed problem with bold formatting in user status causing the status text at the top of the screen to turn into a black box.
- 2955 - User clicks on match in opponents list only to be presented with a message claiming 'This match has already been played'.
- 3141 - Users now do not get the 'Wants Match' option if they are already playing a match.
- 4157 - GW Champion's name is not filtered correctly in the manager column when sorting alphabetically [actually the bug being fixed here was managers with no first name being listed at the top of the page, instead of using their second name for the sort order]
- 4182 - The default text on the status update displays "tell the Gameworld what are you doing."
- 4186 - Values are not remembered when the user leaves a filter with the fields set to either 'is between' or 'is not between' (NB: this was only when the default 'low' value was 0
- 4194 - If user disconnects or signs out while in a private chat, the private chat option doesnt appear when the user wishes to start a private chat again with the same user.
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26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
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Delije7
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Posts: 211
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Football Manager της ομάδας: Afidnaikos F.C.
Αγαπημένη Ομάδα: S.S. Lazio,Olympiakos F.C.
Status: Paolo di Canio "Il Grande Capitano"
Location: GW Ramos, Italy

Re: v 1.3 Update: Γενική συζήτηση

Wed Oct 07, 2009 9:46 pm

Παιδιά, το κατεβάσατε;;;;;
Τίποτα Τσακ ακόμα περιμεεεεεεεεεεεεεεεεεεένω.....

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ANTARTHS
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Football Manager της ομάδας: Antartis fc
Αγαπημένη Ομάδα: Παναθηναικος
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Re: v 1.3 Update: Γενική συζήτηση

Wed Oct 07, 2009 10:13 pm

ποσες ωρες κανατε τελικα? γιατι μολις ξεκινισα και με το ριθμο που περπαταει με βλεπω να για αυριο το πρωι
 
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Tsakalaki
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Re: v 1.3 Update: Γενική συζήτηση

Wed Oct 07, 2009 10:25 pm

Τι να πω;

Πριν απο λίγο κατάφεραν να πάιξω στο beta gw που είμαι. Όσο για τον κανονικό; ε, αρκετά ασχολήθηκα...δε γαμιέται; αύριο, μεθαύριο, όποτε ηρεμήσουν τα πράγματα θα δω τι θα γίνει...
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Re: v 1.3 Update: Γενική συζήτηση

Wed Oct 07, 2009 11:37 pm

το ξαναπροσπαθιςα μολις
και καπος ποιο γριγορα κατεβενει
αρα μαλλον πολλη κοςμος εχει μπει ιδι,αντε να δουμε
 
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Tsakalaki
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Re: v 1.3 Update: Γενική συζήτηση

Thu Oct 08, 2009 11:37 am

08:40 μπήκα, το κατέβασα στο τσακ-μπαμ και το έτρεξα....



...Για να πω την αλήθεια παραξενεύτηκα διότι περίμενα να έχουν μπει και άλλα πράγματα, αλλα δεν είχα προσέξει οτι δεν ισχύουν για το 1.3 αλλα για το επόμενο update.
  • Μου αρέσει το σκιν
  • Το match plan με καλύπτει σε μεγάλο βαθμό, ειδικά απο τη στιγμή που δεν το είχαμε
  • Το touchline inst τα έχω ήδη λ α τ ρ έ ψ ε ι , απλά...
Αυτα για αρχή
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Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
Spoiler: show
RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

My Twitch channel
 
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Re: v 1.3 Update: Γενική συζήτηση

Thu Oct 08, 2009 2:29 pm

67%...... -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2 -toixos2
SOLO LAZIO
I Tiffosi sono il cuore di calcio
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Delije7
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Re: v 1.3 Update: Γενική συζήτηση

Thu Oct 08, 2009 3:09 pm

-gioupi επιτέλους 1.3 Downloaded -gioupi -gioupi
SOLO LAZIO
I Tiffosi sono il cuore di calcio
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