The Version 1.6.5 Update

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Γενικα Αντωνη ειχα ξενερωσει. Φαινοταν κιολας οτι εδω και 3-4 μηνες ουτε καν επαιζα τα ματς μου. Επαιζα ακριβως για να μην τρωω penalty και με πεταξουν εξω απο την FA. (το καναν και αυτο φυσικα , αλλα ξαναμπηκα , με την αστεια δικαιολογια οτι σε 1 απο τα 3 πρωταθληματα το offline μου περασε για 5% το επιτρεπτο.)


Το εχω ξαναπει αλλωστε. Ημουν ετοιμος να το παρατησω οταν εγινε η αλλαγη των GW. Ειπα να δωσω μια δευτερη ευκαιρια. Βρηκα καινουργιους διαδυκτιακους φιλους και για ενα 4μηνο-5μηνο πηγαιναμε καλα. Μετα αρχισαν παλι τα ιδια.

Εχω βαρεθει να δινω βερεσε λεφτα σε μια εταιρια που δεν με σεβεται. Εχω βαρεθει να βλεπω το ιδιο και το ιδιο εργο.

Προχθες μου καναν transfer empargo επειδη πηρα παιχτη του Παναγιωτη (του παλτσο) 650Κ. Θεωρησαν παρανομη την μετταγραφη καθως ειχε ανακοινωσει οτι φευγει. (βεβαιως το MV του παιχτη ηταν 500Κ δηλαδη εδωσα +150 απο την αξια του). Δεν ξενερωσα επειδη μου καναν release τον παιχτη και εχασα τα λεφτα αλλα γιατι κανουν οτι τους κατεβαινει στο κεφαλι χωρις να ενημερωνουν τον κοσμο.

Καλως η κακως δινω maximum χρονο ζωης στο τωρινο FML αλλους 6 μηνες. Δεν δινω αλλες 30 λιρες για ενα προιον που δεν μου αρεσει πλεον αλλα και σε μια εταιρια που δεν με σεβεται. Καλυτερα να τα φαω σε σουβλακια.
Dal- wrote:Άρης και δεν βλεπώ καλά.
Tsakalaki wrote:Αν κάνεις ντου και δεν πετύχει, θα χάσεις μια γκόμενα...Αν δεν κάνεις ντου και απλά κάθεσαι, θα χάσεις χρόνο. Και ο χρόνος είναι πιο πολύτιμος απο κάθε γκόμενα....
Spoiler: show
Konstantinos Superior says: (21:48:55)
lol greek referee
Si J says: (21:49:13)
lmao
Si J says: (21:49:20)
that mafia gets everywhere[/b]
Spoiler: show
Sebastien Finck says: (17:15:40)
yep or do a terrorism attack at SI Towers
-ypoklinomai
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g-max
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Το team talk και το morale , αν δεν αφαιρεθούν εντελώς, θέλουν οπωςδήποτε πολύ δουλειά.Αυτό που με "χαλάεi" κυρίως είναι η προχειρότητα τους.Είναι δυνατόν το έτος 2010 σε MMO game να μην έχεις τεστάρει την διαδικασία κατεβάσματος του patch;Μία εβδομάδα πέρασε και δεν βγήκαν να κάνουν ούτε μια επίσημη ανακοίνωση για το πρόβλημα που δημιουργήθηκε, να ζητήσουν έστω μία συγνώμη στην τελική (Οι Άγγλοι είναι ειδικοί σε αυτό).8 μήνες από το reset και ούτε μια διαφήμιση της προκοπής δεν έχω δει πουθενά. Ειλικρίνα δεν θέλω να είμαι αρνητικός σε όλα.Είναι ένα πολύ φιλόδοξο project και η 1.6.5 έχει αρκετά ωραία στοιχεία.Θα στεναχωρηθώ πολύ αν το project αυτό αποτύχει.Και αν στο 8 μηνο φεύγουν παλαιότεροι χρήστες, άντε να προσελύσεις νέους.Και ένα ΜΜΟ για να λειτουργήσει σωστά χρειάζεται τους χρήστες.
ΥΓ: Ελπίζω να τους "έκοψε" και να προσφέρουν μέσω του FM11 και όσους το αγοράσουν , ένα μήνα free trial για το FML. Αυτοί είναι το κύριο target group καί όχι κάποιος που παίζει WoW και Lineage.
G. Gerara The Proud Manager of Veroia United
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οτι και να γινει αυτο το παιχνιδι ποτε δεν θα πιασει...
τι ΜΕ, patch και παπαριες....

οι ανθρωποι κανουν ενα παιχνιδι....
ξεκινα απο τιν SI φτασε ως τους παικτες.... ολοι με ψυχοφαρμακα ειναι...
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g-max
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Ήρθε το hotfix εχθές και αρχίζουν τα προβλήματα να λιγοστεύουν.Μου αρέσε η νέα Match Engine.Σε κάθω αγώνα υπάρχει περισσότερο θέαμα.Μερικές ακόμη λεπτομέρειες χρειάζεται να προσέξουν και είμαστε σε καλό δρόμο. Υπάρχει καλύτερο FML και το θέλουμε
G. Gerara The Proud Manager of Veroia United
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Do it for the supporters! Morale in FML
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Image


Morale in real life is a bit of an enigma. Whatever the reasoning for Wayne Rooney wanting to leave Manchester United, one thing is obvious: his performance has suffered because of it. One goal (and that from the penalty spot) so far this season and a poor World Cup is a far shy away from the superstar he became last season.

The good news in FML, is that the “lack of ambition” of your club (or for that matter, the alleged infidelity of your players), isn’t going to affect their performances on the pitch. Off the pitch events aren’t the only factors (in real life) in affecting a player’s state of mind though. Performance on the pitch also has an effect and this is relevant to a FML manager.

In last week’s Football Manager Live patch an updated morale system (that matches how it works in FM) was brought in to reflect these changes of state of mind and give you, the budding Sir Alex Ferguson’s of the world, another challenge to consider whilst pondering your team selection.

Since then, we’ve seen a lot of perceptions and misconceptions around that area, so we thought it best to try and clarify the change in a bit more detail and clear up some of the queries.

How does morale work?

First of all here are, as Rafa would put it, the facts.

Each player has a single morale level that applies for all matches he plays in. At the end of a match, each player gets a new morale level based on what’s happened in that match. For major matches, that level can vary by as much as it can in FM, but for minor matches any change is dampened to only 25% of what it would have been in a major match.

Over time, Senior Player’s (players who are aged 22 or over, or whose last match was a senior match) morale will normalise towards being ‘Ok’ as major senior matches, that he is not involved in, are being played. Youth Player’s (anyone who isn’t a Senior Player) morale will normalise in the same way but taking into account youth matches instead.

So essentially, if a player’s morale is low it comes down to a manager’s choice. Do I risk playing him, or do I rest him until his morale improves?

In addition to this, winning a major senior or youth competition will add a significant morale boost to all the relevant players (senior competitions to senior players and youth competitions to youth players). Finally when a player is transferred, negative morale is wiped out and when a player is release, positive morale is wiped out.

What effect do skills have on morale?

The ‘Man Management’ skill affects morale by increasing any positive morale changes by up to 25% (depending on what skill level you are) and reduces any negative morale changes by up to 25% (again, depending on the skill level).

But morale only drops and never rises!

This is one of the main things we’ve heard in the forums since the release of the patch and it just isn’t true, although we can understand how the change might have given you that perception. We chose the gameworld Voller to produce the following stats of how morale has changed in the gameworld since the patch. The stats show that, contrary to popular belief, the trend is actually towards positive morale rather than negative.

Table 1: Number of player’s on different morale states

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Morale State 	Number of Players
Suberb 	2,004
Very Good 	6,268
Good 	10,845
Ok 	35,502
Poor 	3,024
Very Poor 	2,418

Table 2: Morale Threshold

Under the hood Morale is calculated on a scale of 0 to 10,000. So to explain the next tables, here are the thresholds at which the state you see in game changes.

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Morale State 	Value Threshold
Suberb 	9,500
Very Good 	8,000
Good 	6,500
Ok 	4,500
Poor 	2,500
Very Poor 	0
Tables 3&4: Changes in Morale

This table shows the negative changes in morale value. For example since the update in Voller there were 2,888,148 small positive changes in morale based on player’s performances.

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Positive Morale Changes
Count 	Morale Change Value Range
2,888,148 	1 to 1000
55,193 	1001 to 2000
24,515 	2001 to 3000
11,925 	3001 to 4000
5,154 	4001 to 5000
2,793 	5001 to 6000
1,315 	6001 to 7000

This table shows the same information for negative morale changes.

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Negative Morale Changes
Count 	Morale Change Value Range
1,324,292 	-1 to -1000
52,604 	-1001 to -2000
23,892 	-2001 to -3000
12,001 	-3001 to -4000
4,772 	-4001 to -5000
2,000 	-5001 to -6000
1,036 	-6001 to -7000
215 	-7001 to -8000
72 	-8001 to -9000
2 	-9001 to -10000
The morale changes are too extreme!

This is another statement that has been prevalent in our forums over the last few days. The last two tables above show that although extreme morale changes are possible, they are a lot less common than smaller changes. We do feel that this is realistic (Rob Green’s morale probably went from pretty high from starting his first ever World Cup match to next to nothing when he made ‘that’ blunder), but we also can accept that it can be very frustrating in the context of Football Manager Live. That’s why we are making a series of tweaks to how morale changes after a match for a future hotfix patch that we’re looking to release in the next week or so.

What are these tweaks?

Based on your feedback since the patch we’re implementing the following changes in the next client hotfix to the game.
  • - Toned down extreme morale changes.

    - Changes for players who came on late as a substitute are no longer so harshly toned down.

    - Ensured that all wins or creditable draws result in at least some positive movement for players with low morale. Conversely losses or not so creditable draws will result in some negative movement.

    - Capped the actual amount morale can increase when already high and vica versa, the amount morale can decrease when already low.



















The updated injury system

In the latest of a series of blog explaining, in more detail, last week’s version 1.6.5 update changes we’re covering the changes to the injury system.

1.6.5 brings two major changes to how injuries work in FML; training injuries and youth injuries and both are designed to give you, as managers, a bit more to think about when picking what team to send out.

Firstly, before we start, I’d like to remind you of a couple of definitions we covered in the morale blog. Senior Players are defined as players aged 22 or over or whose last match was a senior match. Youth players are everyone else.

How do injuries now work then?

There are two main areas that have changed in the latest update.

Firstly, injuries can now occur in both youth matches as well as senior matches.

Secondly, we’ve made some changes to how training injuries work. Training injuries can occur for any player when a team is in ‘training time’. Training time is the time between matches and passes when a major match is played. If the major match is a senior one, then Senior Players can get injured in training time, otherwise Youth Players can which is why training injuries can sometimes come in spurts as major matches are played. While initially this may seem a bit odd, it’s to keep it consistent with the fact that it’s the playing of major matches that drives a player’s recovery from injury – the idea being that it’s the playing of these matches that simulates time passing.

For a senior player to recover from an injury senior matches need to be played and likewise, for a Youth Player to recover from an injury, Youth matches need to be played.

Finally, a player who is injured misses out on all major matches.

There are two known bugs in the game at the moment (which will be fixed in future rollouts). The first of these is that players who have just recovered from injury, but are low on condition, do not gain condition properly until they play in a major match. The second is that XFA Youth matches are currently considered to be major matches whereas in reality, they shouldn’t be.

Why do players injured in major youth matches have to miss senior major matches if he doesn’t recover over them and vica versa?

Because it makes logical sense that if a player is injured he can’t play in any matches but mainly because we felt it was a more balanced system to the alternative. If it worked the other way then you could then ‘use’ matches to recover players more quickly. For example, your star youth who plays in your senior team could be recovered by playing a bunch of youth matches, which given the nature of FML, could be seen as an exploit.

What if I don’t have any matches scheduled? Will the player stay injured for ever?

No, where no matches of the required type are scheduled, and thus a player has no means of recovery, players will recover over time instead. This ensures that players injured during the season will generally recover during pre-season ready for the new season (unless it was a very bad injury).

What effect do skills have on injuries?

When a player is injured there is both a maximum and minimum amount of matches that he can be out for, depending on which injury it is (read the list of what’s what later in the blog).

When a player is injured, they will always be out for the minimum amount of matches, regardless of the skill but they skills do have an effect on the amount of matches they are out over that minimum. With the general physio skill, for instance, the time a player is out for can be reduced by up to 50% (dependent on the level of skill) and a further 50% (again dependent on the level of skill) if you have the skill for the specific injury. Therefore, if you have maxed out a particular injury type, you can eliminate any extra days and the players will only suffer the minimum period out.

Why have you made these changes?

Before these changes, players could only ever get injured if they were playing in senior major matches, which didn’t really make sense. With these new changes, not only does it solve that issue, but it gives managers more to think about when making squad selections.

Should you, for instance, be resting your best players from matches to save them from the risk of injury if you’ve got a big game coming up?

What are the different injuries that you can get in FML?

Below is a table showing all the different injuries and the minimum and maximum time they can take a player out of action.

Code: Select all

Injury 	Time out of action
Cold 	between 1 and 2 matches
Flu 	between 1 and 3 matches
Virus 	between 2 and 4 matches
Food poisoning 	between 1 and 2 matches
Serious viral infection 	between 36 and 42 matches
Twisted ankle 	between 3 and 8 matches
Sprained ankle 	between 5 and 9 matches
Damaged foot 	between 2 and 5 matches
Stubbed toe 	between 1 and 2 matches
Damaged heel 	between 1 and 3 matches
Broken toe 	between 11 and 13 matches
Strained ankle ligaments 	between 3 and 9 matches
Damaged Achilles tendon 	between 15 and 18 matches
Torn ankle ligaments 	between 8 and 10 matches
Broken ankle 	between 15 and 18 matches
Broken foot 	between 22 and 26 matches
Bruised shin 	between 1 and 2 matches
Calf strain 	between 3 and 5 matches
Torn calf muscle 	between 18 and 24 matches
Gashed leg 	between 1 and 5 matches
Shin splints 	between 6 and 7 matches
Broken leg (lower) 	between 29 and 34 matches
Twisted knee 	between 2 and 5 matches
Strained knee ligaments 	between 7 and 11 matches
Damaged knee cap 	between 5 and 6 matches
Damaged knee cartilage 	between 6 and 7 matches
Torn knee ligaments 	between 12 and 14 matches
Damaged cruciate ligaments 	between 36 and 42 matches
Pulled hamstring 	between 3 and 6 matches
Bruised thigh 	between 1 and 3 matches
Thigh strain 	between 1 and 5 matches
Torn hamstring 	between 15 and 18 matches
Dead leg 	between 1 and 2 matches
Gashed leg 	between 1 and 4 matches
Broken leg (thigh) 	between 29 and 34 matches
Groin strain 	between 3 and 5 matches
Torn groin muscle 	between 5 and 14 matches
Hip injury 	between 12 and 14 matches
Broken pelvis 	between 22 and 26 matches
Bruised rib 	between 1 and 3 matches
Chest injury 	between 1 and 5 matches
Back strain 	between 5 and 7 matches
Fractured ribs 	between 4 and 12 matches
Broken ribs 	between 5 and 6 matches
Slipped disc 	between 15 and 18 matches
Damaged spine 	between 11 and 13 matches
Stubbed finger 	between 1 and 2 matches
Cut hand 	between 1 and 2 matches
Broken finger 	between 7 and 9 matches
Broken hand 	between 2 and 4 matches
Sprained wrist 	between 2 and 3 matches
Strained wrist 	between 2 and 3 matches
Damaged elbow 	between 2 and 4 matches
Fractured wrist 	between 7 and 10 matches
Gashed arm 	between 1 and 2 matches
Fractured arm 	between 5 and 6 matches
Broken wrist 	between 5 and 6 matches
Broken arm 	between 8 and 10 matches
Damaged shoulder 	between 1 and 6 matches
Dislocated shoulder 	between 11 and 13 matches
Broken shoulder 	between 5 and 6 matches
Strained neck 	between 1 and 3 matches
Damaged neck 	between 3 and 4 matches
Broken collarbone 	between 9 and 11 matches
Bruised head 	between 1 and 2 matches
Facial injury 	between 1 and 3 matches
Gashed head 	between 1 and 3 matches
Bruised jaw 	between 1 and 3 matches
Concussion 	between 1 and 3 matches
Broken nose 	between 1 and 3 matches
Fractured jaw 	between 5 and 6 matches
Dislocated jaw 	between 5 and 6 matches
Fractured cheekbone 	between 5 and 6 matches
Broken cheekbone 	between 5 and 6 matches
Broken jaw 	between 5 and 6 matches
Fractured skull 	between 15 and 18 matches
Arthritis 	between 4 and 5 matches
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Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
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RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

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παιδια που μπορω να το αγορασω?? ειχα παει στο παπασωτηριου και δεν το ειχαν.
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Tsakalaki
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Μόνο μέσα απο το site (www.footballmanagerlive.com)
--------------------------------------------------------

Εσαεί Πρόεδρος ΠΑ.ΣΥ.ΣΠΑ PC | -2002

26.08.10 | All my FM Stories | Πώς το Football Manager έγινε κομμάτι της ζωής μου
Spoiler: show
RedArmy: «Το κακο με τον Τσακ, είναι ότι ποτέ δεν μπορείς να καταλάβεις αν κάνει πλάκα ή τα λέει σοβαρά :D»
ArK ass: «Aμαν ρε Τσακ...εκει που εμφανιζεται η ελπιδα, ερχεσαι εσυ και την εξαφανιζεις»
nirearas: «Γιατί, τσακ γεννιέσαι... Δεν γίνεσαι...»

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